Sangou Studio Docs

Neck Adapter for NovaVultus — Manual

This is the manual for the adapter part made specifically for [SpeQ:utako]'s mechanical head "NovaVultus". It covers the installation steps and how to operate the product inside VRChat.


Terms of Use

From 15 September 2026, the new terms of use apply.

Sangou Studio Avatar Asset Terms of Use

Until 14 September 2026, the terms below apply.

The Japanese version is the official text. Versions in other languages are reference translations.

These terms use the VN3 License template created by Hiroko Ashiyama (@hiroko_TB), VN3 License.

Important notes

1. General

  • This product is a 3D model with gimmicks, for VRChat avatars.
  • This is a digital download. Returns, refunds and exchanges are not available.
  • Where several languages are given, the Japanese version takes precedence.
  • Please read the Terms of Use and this manual before purchase, and buy only if you agree to them.
  • By purchasing this product, you are deemed to have agreed to the Terms of Use and this manual.
  • The contents, specifications, price and manual of this product may change for improvement or updating.
  • If the Terms of Use are changed, the new text and the date it takes effect will be announced in advance.
  • Damage arising from installing or using this product — a broken Unity project, avatar malfunction, data loss and the like — is handled as set out in the Terms of Use.
  • You may modify this product, but you do so at your own risk as regards how it then behaves.
  • Conflicts with other assets may stop it working correctly. Changes to VRChat or to NovaVultus may also change or stop its behaviour in future.
  • Avatars themselves, and the mechanical head "NovaVultus", are NOT included in this product.

2. Before installing

  • Always back up your Unity project before you start.
  • Installation requires basic knowledge of how to operate Unity.
  • Installing by any method other than the steps in this manual may stop it working correctly.

3. Problem reports and enquiries

  • To find out where to send an enquiry and what we cannot answer, see the Contact page.
  • When reporting a problem, please include the following in addition to the items listed on the Contact page: the versions of the required assets, the name of the avatar you are using, and the gimmicks on the avatar.
  • We cannot answer enquiries or problem reports about the features and behaviour of NovaVultus.

Required assets


Installation

1. Back up your project

  • Take a backup of the project you are going to work in.

2. Prepare the project

  1. Import the required assets.
  2. Import the unitypackage "NeckAdapter_NV_Main_XXX". XXX is the version number.
  3. Import the unitypackage "NeckAdapter_NV_(avatar name)".

3. Disable the avatar parts you will not use

  1. Select the avatar's head, hair and so on.
  2. Turn off the checkbox in the Inspector.
  3. Set Tag to EditorOnly. * EditorOnly stops them being uploaded, so unnecessary textures are not included in the avatar.
image11.png

4. [ IMPORTANT ] Set up lip sync

Note: if you skip this, your avatar can no longer be built.

  1. Select the avatar's root object.
  2. In VRC Avatar Descriptor / LipSync / Mode, choose Viseme Parameter Only from the dropdown.
image7.png

5. Stop the neck poking through

  1. If the folder SangouStudio/Argments/NeckAdapter/for_NovaVultus/Variants/(avatar name) contains a texture named "t_Mask_Body_(avatar name)", that avatar needs this setting. If there is no such texture, go on to "Place the Prefab". Example: Milltina.
image8.png
  1. Select the object that holds the body's skinned mesh. Example: Body_base
  2. In the Inspector, use Add Component to add AAO Remove Mesh By Mask.
image4.png
  1. Turn on "Apply to material slot 0".
  2. Assign "t_Mask_Body_(avatar name)" to "Mask Texture". Example: Milltina.
image2.png

6. Place the Prefab

  • Place the Prefab directly under the avatar. It is named "NeckAdapter_NV_(avatar name)" and sits in SangouStudio/Argments/NeckAdapter/for_NovaVultus/Variants/(avatar name).

7. Customise NovaVultus

  1. NovaVultus's Prefab "Mecha_Head_Set" is placed automatically inside the object "PUT_MechaHead_HERE" within the Prefab you just placed.
  2. Inside "Mecha_Head_Set", select the objects you want to use.
  3. Turn on the checkbox in the Inspector.
  4. Set Tag to Untagged.
image5.png
  1. Check that the objects you are not using have their Inspector checkbox off and their Tag set to EditorOnly.
image1.png

8. Copy the NovaVultus material settings

  1. Select "m_NeckAdapter_NV_Sample_LT" in Assets/SangouStudio/Augments/NeckAdapter/for_NovaVultus/Materials.
  2. Open the dropdown from the gear icon to the right of the emission settings in the Inspector and click "Copy".
image9.png
  1. Select the material of the NovaVultus body (the mechanical head base), such as SpeQ_MechaHead_Base_A.
  2. Open the dropdown from the gear icon to the right of the emission settings and click "Paste (including textures)".
  3. Copy and paste the AudioLink settings in the same way.
image6.png

9. Test your avatar

  1. Always check the behaviour with Build Type "Build & Test Your Avatar" before you upload.
  2. If the error below appears in the VRChat SDK tab and the avatar cannot be built, run Auto Fix.
image10.png

Updating

There are no special steps for replacing an installed copy with a newer version.

  • Back up your Unity project before you begin.
  • Import the new unitypackage as it is. It overwrites the old files.
  • Test-build the avatar and check that it works before you upload it.

Operating it in VRChat

1. Turning the voice-driven blinking on and off

  • Switch it on and off from ExMenu, NeckAdapter/Vox Pulse.
image3.png

2. Turning AudioLink on and off

  • Switch it on and off from ExMenu, NeckAdapter/AudioLink.

Update history

DateVersionChange
2026/10/18Moved the enquiry details to the Contact page
2026/9/2Unified the notation; revised the wording of the enquiry channel
2026/9/1Announced the change to the terms; moved the manual to web pages
2025/12/301.0.2Fixed a problem
2025/12/301.0.0Released